12 Nov just to be clear the abominations only do one wound damage right? Even the beserker one?. Wounds inflicted by Abominations can't be prevented by Armor rolls (see Zombicide: Black Plague Rulebook p. 23). A Damage 3 weapon is required to kill an Abomination. There is no such weapon in Zombicide: Black Plague's core box . To slay the monster, your team needs to throw Dragon Bile in its Zone and ignite it with. Abomination. Mutated beyond recognition, the Abomination is the Survivors' worst nightmare. Only the most powerful weapons can kill this monster. A well- aimed Molotov will do the trick.
24 Jul As a 4/4 minion with Taunt, it can trade for at least a few weaker minions or damage a beefier one - and hopefully finish it off with its Deathrattle. The Deathrattle is similar to Explosive Sheep, but damages heroes as well as minions . This card's main vulnerability is to Silences and Transformation effects. So with Standard coming and Sludge Belcher going, will there be any room for this in Control decks along with Tazdingo? To deal with small aggro minions and the like, or is the +1 Health of Tazdingo worth not also nuking your own stuff? Last edited by Thelkuzad on Apr 11, Rollback Post to Revision. RollBack. Disease Cloud Aura (Passive) Gives Abominations a Disease Cloud aura that deals 1 damage per second for seconds. Meat Wagons will cause Disease Clouds wherever they attack that deal 1 damage per second for seconds to nearby enemy units. Undead are immune to Disease Cloud.
5 Sep Damage: 33 - 39 (36 - 60). Range: Weapon Type: normal. Cooldown: Targets: ground; structure; debris; item; ward. The twisted, mutilated bodies of the Abominations are comprised of multiple dead limbs and body parts from various corpses. These enormous warriors love to carve flesh and tear. Shoots poison at an enemy, inflicting Nature damage, then additional damage every 5 sec. for 10 sec. This is an Uncategorized Spell. Always up to date. 17 Mar Abomination wears 3 pieces of armor - on its head, torso and spine. Each armor piece has its own HP scale and absorbs ALL the damage dealt to respective body part. Abomination enrages (duration - 9s) each time the piece of armor destroyed. Armor has same resistances as body.