This is just a bug fix over beta 3 and is hopefully the last release before final . This release fixes a crash related to saving/loading scaled collision shapes with native bullet. Otherwise the changelog is the same as jMonkeyEngine/jmonkeyengine/releases/tag/vbeta3 · GitHub is where people build software. More than 27 million people use GitHub to discover, fork, and contribute to over 80 million projects. 28 Jan SkyControl (as many of you know) is a sky simulator for jME3. To mark the start of a new (broader) phase in SkyControl testing, I've posted a video which discusses and demonstrates recent changes. The video also provid.
12 Feb Hi,. I have been learning a lot through JME SDK Beta for the past couple of months. I love it and thank you so much. However, I notice that, for the past three recent versions of JME SDK Beta, my "Check for Updates" would be hanging indefinitely. I hope someone can help. My PC is Linux Mint Bintray repo: yengine every artifact of the group yengine ( same as jcenter + few artifacts not eligible for jcenter), click on the SET ME UP button to view instruction for Gradle, Maven, jme3-bullet - Physics support using native bullet, needs jme3-bullet-native or jme3-bullet-native-android (beta). An overview of the source structure of the JME3 project. In order to support both Desktop and Android Java platforms, it was necessary to split the source code into several parts. This wiki page describes the packages and their purpose. Status: Up-to-date for JME3 beta.
Declare Feature Freeze before you announce the Beta Release to prevent a bottomless pit of new bugs. Beta Release. Post-Beta Have external people review and beta test it, make it easy to report bugs. Fix high-priority bugs, The jMonkeyEngine SDK supports Subversion, Mercurial, and Git. If you don't know which to. Why jMonkeyEngine SDK? You can download and install the jMonkeyEngine SDK as a ready-to-use complete game development environment, rather than using a generic Java IDE. (What's an IDE?) During alpha, we referred to it as jMonkeyPlatform, and for beta it was eventually renamed to the jMonkeyEngine SDK. jMonkeyEngine (jME) is a game engine made especially for modern 3D development, as it uses shader technology extensively. 3d games can be written for both android and desktop devices using this engine. jMonkeyEngine is written in Java and uses LWJGL as its default renderer (another renderer based on JOGL is.